R6 Operation GRIM SKY

Rainbow Six Siege Hereford
For a few months, I worked as a Level artist on the outside, and then inside on the second floor.
I worked on many landmark assets as a Senior props artist, as well as many Architectural modules, Vehicles, and materials. Nothing would have been possible without the hard work of the best folks in the R6 map Dev team.
Huge credits go to Phillippe-Olivier Daoust (LA), and Ka Jonh Liu (LA) for their big help, Peter Pavlou (Senior LA), for his incredible artistic touch– we did it, guys!
Special thanks to Nadjib Selali for his last map.
Also, thanks to Joel Caron, Francois Gregoire, and Marc André Landry (Modelers).
Lastly, special thanks to Yannick Quer (Technical direction), as no game is possible without his hard work; Carl Bouchon (Lighting), and of course the art direction of Maxime Tremblay, Gregory Fromenteau. Fred Ressaire (Team Lead), as well as Sebastien Lévesque (Production Manager). #Wedontshipshit.